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Version 2.3.0.529 Download
Fri, 14 Aug 2020 18:28:35 Z
2.3.0 is a huge new release which brings multiple new asset types and editors, significant quality-of-life changes and productivity gains to the existing editors, and a new project format to handle all these new additions. There is a lot changed in this release, so please do read all the release notes carefully and follow the link to our detailed guide to changes in 2.3.0.
Please also be aware that opening an existing project in 2.3.0 the first time will ask you to convert the project and save it out again with a new name. This is because the project format has now been changed quite extensively. You will not be able to open newer-style projects in 2.2.5 or older, and similarly 2.3.0 does not allow you to set 2.2.5 or older runtimes as active.
See below for IDE changes/fixes and check the Runtime Release Notes for in-game changes/fixes.
Release Notes
Because this version is so big and contains so much new stuff these notes will be brief, but for more information on everything below please see this detailed introduction to all the new features and some important notes about moving your projects from 2.2.5 to 2.3.0
The Asset Browser
A major overhaul and replacement for the resource tree - order your assets however you want them, no more fixed per-resource groups
Add tags to your assets to filter your browser, but also get these tags in-game and react to them during gameplay
Use the new Quick Access menu to order your rooms, set assets as favourites, save searches, and modify your game options
Sequences asset type
Create animations, cutscenes, and control gameplay in this new resource type with its powerful new editor
Call functions during standard events (like Create, Step, Destroy) and also on-demand at any point on your timeline as a Moment
Send on-demand Broadcast Messages which can be picked up by any instance in your room
Animation Curves asset type
Control the assets in your sequences with curves, so you can do things like change position, blend colours, control audio volume, and tweak your animations
The Inspector
Modify a sequence's asset properties in a fast and easy new way
A brand new manual
A clean new look and much better search tools
Also opens in your browser for maximum readability and productivity (note that it's still an offline copy served from your GMS2 install)
Includes a brand-new beginners guide, perfect for getting to grips with GMS2
Misc
The Sprite Editor and Image Editor both now have a new preview bar where you can manipulate your frames
Rewrote the folder watcher to be more efficient and robust
Made the Go To tool able to search Preferences and Game Options for matches to your search terms
Added code-folding on all opening curly braces
Updated Game Options iOS to use the newer splash screens and icons setup that current Xcode wants
Made some tweaks to Marketplace asset-creation (along with adding support for 2.3.0+ assets and the new project format)
And much, much more!
Bugs
For the full list of public IDE issues fixed in this version since 2.2.5, see the Change Log
Note, however, that this is a very small list compared to the full private change log and you will no doubt find a lot of old issues have been fixed
GameMaker Studio is een game-engine waarmee spellen ontworpen kunnen worden. Het programma is oorspronkelijk ontwikkeld door Mark Overmars en wordt momenteel ontwikkeld en gepubliceerd door YoYo Games
https://gms.yoyogames.com/ReleaseNotes.html
maak nu je eigen games met de nieuwste versie
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